Fate/stay night: Unlimited Blade Works (2010) – What everyone missed in this film… even me
Plus de dix ans après sa sortie, l’adaptation du scénario de Fate/stay night:...
Chez imacollector, les animes, les figurines et les jeux vidéo deviennent des symboles de fierté, de culture et de partage.
Chez imacollector, les animes, les figurines et les jeux vidéo deviennent des symboles de fierté, de culture et de partage.
Plus de dix ans après sa sortie, l’adaptation du scénario de Fate/stay night:...
Analysis of the opening of Wild Arms Alter Code: F (PS2, 2003), an introductory...
Analysis of the Wild Arms opening (PS1, 1996), an introductory cinematic that...
An analysis of the Tales of Destiny opening (PS1, 1997), an introduction conceived...
Released on PC in 2004, Fate/stay night was Type-Moon’s first commercial visual...
Fate/stay night Realta Nua is a puzzle when you try to understand its different...
After twenty-five years of collecting, I find myself looking back—not to glorify a...
Fate/stay night [Realta Nua] is not merely a reinterpretation of the original visual...
This article explores the legal, cultural, and ethical boundaries surrounding the...
Released on PlayStation in 1997, Tales of Destiny is the second entry in the Tales...