Anime, heritage and collecting: how Japan is trying to preserve its cultural memory
Long viewed as a production industry, Japanese animation has become a form of global...
This category is dedicated to what works leave behind once they have been experienced, completed, and sometimes forgotten.
Video games, films, series, and cultural fragments are approached here not as objects to analyze, but as lived experiences shaped by time.
The perspective is retrospective. The content revisits works after the fact, at a distance—when immediate emotion has faded and only memories, traces, and lasting impressions remain. The Memory Card format fully embodies this approach: returning to a game is not about archiving it, but about questioning what it imprinted, consciously or not.
Memory & Legacy is neither a category of nostalgia nor a collection of objects.
It is an editorial space dedicated to transmission: understanding how certain works become intimate reference points, how they inscribe themselves within a personal trajectory, and how they ultimately form a cultural legacy.
Long viewed as a production industry, Japanese animation has become a form of global...
A video game music exhibition at the Philharmonie de Paris: the promise seemed...
When auctions, grading and social media turn manga, anime cels and other Japanese...
Dorothée’s return to Paris in 2026 did more than awaken childhood memories. The...
Nobuo Uematsu left a mark on several generations of players, but his path tells a...
This official Kurapika rilezu, taken from the 1999 Hunter × Hunter anime, presents...
Ce rilezu officiel de Kurapika, issu de l’anime Hunter × Hunter de 1999, met en...
This official Killua Zoldyck rilezu, taken from the 1999 Hunter × Hunter anime,...
This Katsuki Bakugo genga reproduction from the bonus set included with My Hero...
This Toshinori Yagi genga reproduction from the bonus set included with My Hero...