Fate/stay night: why this world left a mark on me before I even understood it
Released on PC in 2004, Fate/stay night was Type-Moon’s first commercial visual...
Chez imacollector, les animes, les figurines et les jeux vidéo deviennent des symboles de fierté, de culture et de partage.
Chez imacollector, les animes, les figurines et les jeux vidéo deviennent des symboles de fierté, de culture et de partage.
Chez imacollector, les animes, les figurines et les jeux vidéo deviennent des symboles de fierté, de culture et de partage.
Released on PC in 2004, Fate/stay night was Type-Moon’s first commercial visual...
Nicolas Delage set out to tell a story about what he calls the “shady business”...
I’ll be honest: when I saw ufotable’s announcement on Instagram, I thought it...
More than ten years after its release, Studio Deen’s adaptation of the Unlimited...
Analysis of the opening of Wild Arms Alter Code: F (PS2, 2003), an introductory...
Analysis of the Wild Arms opening (PS1, 1996), an introductory cinematic that...
An analysis of the Tales of Destiny opening (PS1, 1997), an introduction conceived...
Released on PC in 2004, Fate/stay night was Type-Moon’s first commercial visual...
Fate/stay night Realta Nua is a puzzle when you try to understand its different...
After twenty-five years of collecting, I find myself looking back—not to glorify a...