Video Games & Music: when an exhibition about video game music forgets to talk about music
A video game music exhibition at the Philharmonie de Paris: the promise seemed...
This category is dedicated to what works leave behind once they have been experienced, completed, and sometimes forgotten.
Video games, films, series, and cultural fragments are approached here not as objects to analyze, but as lived experiences shaped by time.
The perspective is retrospective. The content revisits works after the fact, at a distance—when immediate emotion has faded and only memories, traces, and lasting impressions remain. The Memory Card format fully embodies this approach: returning to a game is not about archiving it, but about questioning what it imprinted, consciously or not.
Memory & Legacy is neither a category of nostalgia nor a collection of objects.
It is an editorial space dedicated to transmission: understanding how certain works become intimate reference points, how they inscribe themselves within a personal trajectory, and how they ultimately form a cultural legacy.
A video game music exhibition at the Philharmonie de Paris: the promise seemed...
When auctions, grading and social media turn manga, anime cels and other Japanese...
Dorothée’s return to Paris in 2026 did more than awaken childhood memories. The...
Nobuo Uematsu left a mark on several generations of players, but his path tells a...
More than ten years after its release, Studio Deen’s adaptation of the Unlimited...
Analysis of the opening of Wild Arms Alter Code: F (PS2, 2003), an introductory...
Analysis of the Wild Arms opening (PS1, 1996), an introductory cinematic that...
An analysis of the Tales of Destiny opening (PS1, 1997), an introduction conceived...
Fate/stay night Realta Nua is a puzzle when you try to understand its different...
Fate/stay night [Realta Nua] is not merely a reinterpretation of the original visual...